[{"data":1,"prerenderedAt":496},["ShallowReactive",2],{"chapters-en":3,"page-\u002Fgetting-started\u002Fhow-the-game-works":148,"surround-\u002Fgetting-started\u002Fhow-the-game-works":493},[4,44,84,94,103,112,121,130,139],{"title":5,"path":6,"stem":7,"children":8,"description":42,"icon":43},"Getting started","\u002Fgetting-started","1.getting-started\u002F0.index",[9,12,17,22,27,32,37],{"title":10,"path":6,"stem":7,"description":11},"Welcome to Hinterkeep","What the game is, how a world runs, and how to use this guide.",{"title":13,"path":14,"stem":15,"description":16},"Your first day","\u002Fgetting-started\u002Fyour-first-day","1.getting-started\u002F1.your-first-day","What you start with, and six steps for your first hour.",{"title":18,"path":19,"stem":20,"description":21},"Finding your way","\u002Fgetting-started\u002Ffinding-your-way","1.getting-started\u002F2.finding-your-way","The town view, the bars around it, and where each part of the game lives.",{"title":23,"path":24,"stem":25,"description":26},"How the game works","\u002Fgetting-started\u002Fhow-the-game-works","1.getting-started\u002F3.how-the-game-works","Time, provinces, resources, people, happiness and points. The ideas every other chapter builds on.",{"title":28,"path":29,"stem":30,"description":31},"Protection and inactivity","\u002Fgetting-started\u002Fprotection","1.getting-started\u002F4.protection","The shield every new player gets, and what happens to an empire nobody plays.",{"title":33,"path":34,"stem":35,"description":36},"Worlds and speed","\u002Fgetting-started\u002Fworlds-and-speed","1.getting-started\u002F5.worlds-and-speed","Why the same building takes longer on one world than another, and how to read the numbers in this guide.",{"title":38,"path":39,"stem":40,"description":41},"Glossary","\u002Fgetting-started\u002Fglossary","1.getting-started\u002F6.glossary","The words the game uses, in plain terms.","What Hinterkeep is, your first day, and the ideas every other chapter builds on.","\u002Ficons\u002Fui\u002Fscroll.webp",{"title":45,"path":46,"stem":47,"children":48,"description":82,"icon":83},"Your town","\u002Ftown","2.town\u002F0.index",[49,52,57,62,67,72,77],{"title":50,"path":46,"stem":47,"description":51},"Overview","Everything inside a province. What each building does, how your people grow, and how to keep them happy.",{"title":53,"path":54,"stem":55,"description":56},"Buildings","\u002Ftown\u002Fbuildings","2.town\u002F1.buildings","Every building, how construction works, and how prices grow with each level.",{"title":58,"path":59,"stem":60,"description":61},"Population","\u002Ftown\u002Fpopulation","2.town\u002F2.population","How your people grow, what houses and farms do, and where your people go.",{"title":63,"path":64,"stem":65,"description":66},"Happiness","\u002Ftown\u002Fhappiness","2.town\u002F3.happiness","The happiness target, everything that moves it, and what happiness does for your town.",{"title":68,"path":69,"stem":70,"description":71},"Tax","\u002Ftown\u002Ftax","2.town\u002F4.tax","Every tax level, the gold it brings in and the happiness it costs.",{"title":73,"path":74,"stem":75,"description":76},"The castle","\u002Ftown\u002Fcastle","2.town\u002F5.castle","What every castle level gives your province, and what it costs.",{"title":78,"path":79,"stem":80,"description":81},"Temple and feasts","\u002Ftown\u002Ftemple-and-feasts","2.town\u002F6.temple-and-feasts","Free chests from the temple, and feasts at the town centre.","Buildings, population, housing, food, happiness, tax and feasts.","\u002Ficons\u002Fbuilding\u002Ftownhall.webp",{"title":85,"path":86,"stem":87,"children":88,"description":91,"icon":92,"soon":93},"Economy","\u002Feconomy","3.economy\u002F0.index",[89],{"title":50,"path":86,"stem":87,"description":90},"How resources are made, stored, traded and moved.","Production, workers, storage, the market, the bank and the Depot Station.","\u002Ficons\u002Fresource\u002Fgold.webp",true,{"title":95,"path":96,"stem":97,"children":98,"description":101,"icon":102,"soon":93},"Research","\u002Fresearch","4.research\u002F0.index",[99],{"title":50,"path":96,"stem":97,"description":100},"The upgrades that make your whole empire stronger.","Every research, what it does and what it costs.","\u002Ficons\u002Fbuilding\u002Funiversity.webp",{"title":104,"path":105,"stem":106,"children":107,"description":110,"icon":111,"soon":93},"The military","\u002Fmilitary","5.military\u002F0.index",[108],{"title":50,"path":105,"stem":106,"description":109},"How to build an army and use it.","Units, training, marching, battles, sieges, pillage, spies and honor.","\u002Ficons\u002Fui\u002Farmy.webp",{"title":113,"path":114,"stem":115,"children":116,"description":119,"icon":120,"soon":93},"The world","\u002Fworld","6.world\u002F0.index",[117],{"title":50,"path":114,"stem":115,"description":118},"The map you share with every other player.","The map, terrain, annexing new provinces, and the end of an era.","\u002Ficons\u002Fui\u002Fmap.webp",{"title":122,"path":123,"stem":124,"children":125,"description":128,"icon":129,"soon":93},"Alliances","\u002Falliances","7.alliances\u002F0.index",[126],{"title":50,"path":123,"stem":124,"description":127},"Playing together with other players.","Joining, ranks, the treasury, alliance research and loyalty.","\u002Ficons\u002Fui\u002Falliance.webp",{"title":131,"path":132,"stem":133,"children":134,"description":137,"icon":138,"soon":93},"Rewards","\u002Frewards","8.rewards\u002F0.index",[135],{"title":50,"path":132,"stem":133,"description":136},"What the game gives you for playing.","Temple chests, quests, rankings and military ranks.","\u002Ficons\u002Fui\u002Fchest.webp",{"title":140,"path":141,"stem":142,"children":143,"description":146,"icon":147,"soon":93},"Reference","\u002Freference","9.reference\u002F0.index",[144],{"title":50,"path":141,"stem":142,"description":145},"Every number in the game, in tables you can scan.","Every table in one place: buildings, units, research and more.","\u002Ficons\u002Fui\u002Freports.webp",{"page":149,"translated":93},{"id":150,"title":23,"body":151,"description":26,"extension":489,"meta":490,"navigation":93,"path":24,"seo":491,"stem":25,"__hash__":492},"docs_en\u002F1.getting-started\u002F3.how-the-game-works.md",{"type":152,"value":153,"toc":476},"minimark",[154,159,163,167,187,194,198,285,288,291,311,315,318,339,342,352,379,384,395,401,434,444,448,460,463],[155,156,158],"h2",{"id":157},"time-is-the-currency","Time is the currency",[160,161,162],"p",{},"Everything in Hinterkeep takes time. Buildings take hours or days, research takes longer, and armies march in real minutes. Nothing needs you to click to collect it: production and growth add up on their own, and a job finishes on time whether you are online or not.",[155,164,166],{"id":165},"provinces-and-your-empire","Provinces and your empire",[160,168,169,170,174,175,178,179,182,183,186],{},"A ",[171,172,173],"strong",{},"province"," is one town on the map. Your first province is your ",[171,176,177],{},"capital",", and your ",[171,180,181],{},"empire"," is every province you rule. You gain more provinces by annexing empty land next to your own. See ",[184,185,113],"a",{"href":114},".",[160,188,189,190,193],{},"Each province has its own buildings, people, army and stores of wood, iron and stone. ",[171,191,192],{},"Gold"," is shared by your whole empire.",[155,195,197],{"id":196},"resources","Resources",[199,200,201,217],"table",{},[202,203,204],"thead",{},[205,206,207,211,214],"tr",{},[208,209,210],"th",{},"Resource",[208,212,213],{},"Where it comes from",[208,215,216],{},"Worth in gold",[218,219,220,239,255,271],"tbody",{},[205,221,222,230,233],{},[223,224,225,229],"td",{},[226,227],"game-icon",{"name":228},"resource\u002Fwood"," Wood",[223,231,232],{},"Lumbermill workers",[223,234,235],{},[236,237],"val",{"k":238},"woodGold",[205,240,241,247,250],{},[223,242,243,246],{},[226,244],{"name":245},"resource\u002Firon"," Iron",[223,248,249],{},"Iron mine workers",[223,251,252],{},[236,253],{"k":254},"ironGold",[205,256,257,263,266],{},[223,258,259,262],{},[226,260],{"name":261},"resource\u002Fstone"," Stone",[223,264,265],{},"Stone quarry workers",[223,267,268],{},[236,269],{"k":270},"stoneGold",[205,272,273,279,282],{},[223,274,275,278],{},[226,276],{"name":277},"resource\u002Fgold"," Gold",[223,280,281],{},"Tax on working people",[223,283,284],{},"1",[160,286,287],{},"\"Worth in gold\" is how the game compares resources when it counts your points and prices rewards.",[160,289,290],{},"Production gets bonuses on top of your workers:",[292,293,294,302,308],"ul",{},[295,296,297,298,301],"li",{},"Your capital produces ",[236,299],{"k":300},"capitalProduction"," more.",[295,303,304,305,186],{},"Every castle level adds ",[236,306],{"k":307},"castleProductionPerLevel",[295,309,310],{},"Terrain matters. Forests favour wood, mountains favour iron and stone, and plains give bigger farms with a little less of everything else.",[155,312,314],{"id":313},"people","People",[160,316,317],{},"People are the base of everything. They work your mills, pay your tax and become your soldiers.",[292,319,320,330,336],{},[295,321,322,325,326,329],{},[171,323,324],{},"Houses"," set how many people a province can hold. Level 1 holds ",[236,327],{"k":328},"houseLevel1",". When housing is full, growth stops.",[295,331,332,335],{},[171,333,334],{},"Farms"," set how many people a province can feed. Past that, growth slows down the further you go, and it never stops completely.",[295,337,338],{},"Your population grows every hour while there is room.",[155,340,63],{"id":341},"happiness",[160,343,344,345,348,349,186],{},"Every province has a happiness score from 0 to ",[236,346],{"k":347},"happinessMax",". A new province starts at ",[236,350],{"k":351},"happinessStart",[292,353,354,368],{},[295,355,356,357,359,360,363,364,367],{},"Above ",[236,358],{"k":351},", every point speeds up growth by ",[236,361],{"k":362},"growthPerHappiness",", up to ",[236,365],{"k":366},"maxGrowthBonus"," at the top.",[295,369,370,371,374,375,378],{},"Below ",[236,372],{"k":373},"unrestFloor",", people leave. The population falls by ",[236,376],{"k":377},"declinePerHour"," every hour until happiness recovers.",[380,381,383],"h3",{"id":382},"the-happiness-target","The happiness target",[160,385,386,387,390,391,394],{},"Happiness moves step by step. Every province has a ",[171,388,389],{},"target",", and happiness moves toward it by ",[236,392],{"k":393},"happinessStep"," points each hour.",[160,396,397,398,400],{},"The target starts at ",[236,399],{"k":351},". Then:",[292,402,403,408,426],{},[295,404,405,407],{},[171,406,68],{}," is the big lever. Tax free raises the target, every higher level lowers it.",[295,409,410,411,414,415,414,418,421,422,425],{},"Your ",[171,412,413],{},"castle",", ",[171,416,417],{},"temple",[171,419,420],{},"university"," and a ",[171,423,424],{},"garrison"," at home each add a few points.",[295,427,410,428,430,431,186],{},[171,429,177],{}," adds ",[236,432],{"k":433},"capitalHappiness",[160,435,436,437,440,441,186],{},"Short boosts move the target for a while. A feast, a happiness chest, a won battle or a new castle level raise it. Recruiting soldiers, a lost battle or being pillaged lower it. A feast lasts ",[236,438],{"k":439},"feastHours",", the others ",[236,442],{"k":443},"boostHours",[155,445,447],{"id":446},"points","Points",[160,449,410,450,452,453,456,457,186],{},[171,451,446],{}," measure the size of your empire. Every ",[236,454],{"k":455},"pointGold"," gold worth of resources you spend on buildings, research and troops adds 1 point. What you spend on soldiers counts ",[236,458],{"k":459},"armyPoints",[160,461,462],{},"Points decide your place in the ranking, and they decide who you can attack: players far bigger or smaller than you are out of range. Your alliance's points are the total of its members' points.",[160,464,465,466,469,470,473,474,186],{},"Fighting earns you ",[171,467,468],{},"military points"," and changes your ",[171,471,472],{},"honor",". Both are covered in ",[184,475,104],{"href":105},{"title":477,"searchDepth":478,"depth":478,"links":479},"",2,[480,481,482,483,484,488],{"id":157,"depth":478,"text":158},{"id":165,"depth":478,"text":166},{"id":196,"depth":478,"text":197},{"id":313,"depth":478,"text":314},{"id":341,"depth":478,"text":63,"children":485},[486],{"id":382,"depth":487,"text":383},3,{"id":446,"depth":478,"text":447},"md",{},{"title":23,"description":26},"HjrKeMoAsj2F9OwntwXWVcyUB2JID4scaLlzGi5aODU",[494,495],{"title":18,"path":19,"stem":20,"children":-1},{"title":28,"path":29,"stem":30,"children":-1},1790344191776]