[{"data":1,"prerenderedAt":278},["ShallowReactive",2],{"chapters-en":3,"page-\u002Fgetting-started\u002Fworlds-and-speed":148,"surround-\u002Fgetting-started\u002Fworlds-and-speed":275},[4,44,84,94,103,112,121,130,139],{"title":5,"path":6,"stem":7,"children":8,"description":42,"icon":43},"Getting started","\u002Fgetting-started","1.getting-started\u002F0.index",[9,12,17,22,27,32,37],{"title":10,"path":6,"stem":7,"description":11},"Welcome to Hinterkeep","What the game is, how a world runs, and how to use this guide.",{"title":13,"path":14,"stem":15,"description":16},"Your first day","\u002Fgetting-started\u002Fyour-first-day","1.getting-started\u002F1.your-first-day","What you start with, and six steps for your first hour.",{"title":18,"path":19,"stem":20,"description":21},"Finding your way","\u002Fgetting-started\u002Ffinding-your-way","1.getting-started\u002F2.finding-your-way","The town view, the bars around it, and where each part of the game lives.",{"title":23,"path":24,"stem":25,"description":26},"How the game works","\u002Fgetting-started\u002Fhow-the-game-works","1.getting-started\u002F3.how-the-game-works","Time, provinces, resources, people, happiness and points. The ideas every other chapter builds on.",{"title":28,"path":29,"stem":30,"description":31},"Protection and inactivity","\u002Fgetting-started\u002Fprotection","1.getting-started\u002F4.protection","The shield every new player gets, and what happens to an empire nobody plays.",{"title":33,"path":34,"stem":35,"description":36},"Worlds and speed","\u002Fgetting-started\u002Fworlds-and-speed","1.getting-started\u002F5.worlds-and-speed","Why the same building takes longer on one world than another, and how to read the numbers in this guide.",{"title":38,"path":39,"stem":40,"description":41},"Glossary","\u002Fgetting-started\u002Fglossary","1.getting-started\u002F6.glossary","The words the game uses, in plain terms.","What Hinterkeep is, your first day, and the ideas every other chapter builds on.","\u002Ficons\u002Fui\u002Fscroll.webp",{"title":45,"path":46,"stem":47,"children":48,"description":82,"icon":83},"Your town","\u002Ftown","2.town\u002F0.index",[49,52,57,62,67,72,77],{"title":50,"path":46,"stem":47,"description":51},"Overview","Everything inside a province. What each building does, how your people grow, and how to keep them happy.",{"title":53,"path":54,"stem":55,"description":56},"Buildings","\u002Ftown\u002Fbuildings","2.town\u002F1.buildings","Every building, how construction works, and how prices grow with each level.",{"title":58,"path":59,"stem":60,"description":61},"Population","\u002Ftown\u002Fpopulation","2.town\u002F2.population","How your people grow, what houses and farms do, and where your people go.",{"title":63,"path":64,"stem":65,"description":66},"Happiness","\u002Ftown\u002Fhappiness","2.town\u002F3.happiness","The happiness target, everything that moves it, and what happiness does for your town.",{"title":68,"path":69,"stem":70,"description":71},"Tax","\u002Ftown\u002Ftax","2.town\u002F4.tax","Every tax level, the gold it brings in and the happiness it costs.",{"title":73,"path":74,"stem":75,"description":76},"The castle","\u002Ftown\u002Fcastle","2.town\u002F5.castle","What every castle level gives your province, and what it costs.",{"title":78,"path":79,"stem":80,"description":81},"Temple and feasts","\u002Ftown\u002Ftemple-and-feasts","2.town\u002F6.temple-and-feasts","Free chests from the temple, and feasts at the town centre.","Buildings, population, housing, food, happiness, tax and feasts.","\u002Ficons\u002Fbuilding\u002Ftownhall.webp",{"title":85,"path":86,"stem":87,"children":88,"description":91,"icon":92,"soon":93},"Economy","\u002Feconomy","3.economy\u002F0.index",[89],{"title":50,"path":86,"stem":87,"description":90},"How resources are made, stored, traded and moved.","Production, workers, storage, the market, the bank and the Depot Station.","\u002Ficons\u002Fresource\u002Fgold.webp",true,{"title":95,"path":96,"stem":97,"children":98,"description":101,"icon":102,"soon":93},"Research","\u002Fresearch","4.research\u002F0.index",[99],{"title":50,"path":96,"stem":97,"description":100},"The upgrades that make your whole empire stronger.","Every research, what it does and what it costs.","\u002Ficons\u002Fbuilding\u002Funiversity.webp",{"title":104,"path":105,"stem":106,"children":107,"description":110,"icon":111,"soon":93},"The military","\u002Fmilitary","5.military\u002F0.index",[108],{"title":50,"path":105,"stem":106,"description":109},"How to build an army and use it.","Units, training, marching, battles, sieges, pillage, spies and honor.","\u002Ficons\u002Fui\u002Farmy.webp",{"title":113,"path":114,"stem":115,"children":116,"description":119,"icon":120,"soon":93},"The world","\u002Fworld","6.world\u002F0.index",[117],{"title":50,"path":114,"stem":115,"description":118},"The map you share with every other player.","The map, terrain, annexing new provinces, and the end of an era.","\u002Ficons\u002Fui\u002Fmap.webp",{"title":122,"path":123,"stem":124,"children":125,"description":128,"icon":129,"soon":93},"Alliances","\u002Falliances","7.alliances\u002F0.index",[126],{"title":50,"path":123,"stem":124,"description":127},"Playing together with other players.","Joining, ranks, the treasury, alliance research and loyalty.","\u002Ficons\u002Fui\u002Falliance.webp",{"title":131,"path":132,"stem":133,"children":134,"description":137,"icon":138,"soon":93},"Rewards","\u002Frewards","8.rewards\u002F0.index",[135],{"title":50,"path":132,"stem":133,"description":136},"What the game gives you for playing.","Temple chests, quests, rankings and military ranks.","\u002Ficons\u002Fui\u002Fchest.webp",{"title":140,"path":141,"stem":142,"children":143,"description":146,"icon":147,"soon":93},"Reference","\u002Freference","9.reference\u002F0.index",[144],{"title":50,"path":141,"stem":142,"description":145},"Every number in the game, in tables you can scan.","Every table in one place: buildings, units, research and more.","\u002Ficons\u002Fui\u002Freports.webp",{"page":149,"translated":93},{"id":150,"title":33,"body":151,"description":36,"extension":271,"meta":272,"navigation":93,"path":34,"seo":273,"stem":35,"__hash__":274},"docs_en\u002F1.getting-started\u002F5.worlds-and-speed.md",{"type":152,"value":153,"toc":263},"minimark",[154,159,163,171,175,183,186,190,212,216,219],[155,156,158],"h2",{"id":157},"every-world-has-a-speed","Every world has a speed",[160,161,162],"p",{},"Each world runs at a speed. On a ×1 world, a mill produces at its normal rate. On a ×10 world, the same mill produces ten times as much per hour, and a building that takes 10 hours finishes in 1.",[160,164,165,166,170],{},"Your world's speed is in the ",[167,168,169],"strong",{},"Server"," panel. Click the server clock below the town to open it.",[155,172,174],{"id":173},"how-this-guide-shows-it","How this guide shows it",[160,176,177,178,182],{},"Pick your world's speed at the top of the page. Every number that depends on speed follows your pick: rates grow with it and build times shrink with it. For example, 100 workers in a lumbermill cut ",[179,180],"val",{"k":181},"woodPer100"," wood per hour at the speed you picked.",[160,184,185],{},"The guide starts at ×1 and remembers your pick in this browser.",[155,187,189],{"id":188},"what-speed-changes","What speed changes",[191,192,193,197,200,203,206,209],"ul",{},[194,195,196],"li",{},"Production of wood, iron and stone",[194,198,199],{},"Tax income",[194,201,202],{},"Population growth, and population loss when people are unhappy",[194,204,205],{},"How fast happiness moves toward its target",[194,207,208],{},"Construction, research and training times",[194,210,211],{},"Travel time for armies, spies and settlers",[155,213,215],{"id":214},"what-speed-leaves-alone","What speed leaves alone",[160,217,218],{},"These run on real time on every world:",[191,220,221,228,234,240,246,253],{},[194,222,223,224,227],{},"The era: ",[179,225],{"k":226},"eraLength",".",[194,229,230,231,227],{},"Beginner protection: ",[179,232],{"k":233},"beginnerTime",[194,235,236,237,227],{},"Temple chests: one every ",[179,238],{"k":239},"chestEvery",[194,241,242,243,227],{},"The wait for newly trained troops: ",[179,244],{"k":245},"newUnitsLocked",[194,247,248,249,252],{},"Becoming abandoned: ",[179,250],{"k":251},"abandonAfter"," away.",[194,254,255,256,259,260,227],{},"Feasts: ",[179,257],{"k":258},"feastHours",". Other happiness boosts: ",[179,261],{"k":262},"boostHours",{"title":264,"searchDepth":265,"depth":265,"links":266},"",2,[267,268,269,270],{"id":157,"depth":265,"text":158},{"id":173,"depth":265,"text":174},{"id":188,"depth":265,"text":189},{"id":214,"depth":265,"text":215},"md",{},{"title":33,"description":36},"J2PegwfAdjYsMTioeUXmWnq_BYuYNC8Mk6rfR9br-_w",[276,277],{"title":28,"path":29,"stem":30,"children":-1},{"title":38,"path":39,"stem":40,"children":-1},1790344192130]