[{"data":1,"prerenderedAt":577},["ShallowReactive",2],{"chapters-en":3,"page-\u002Fgetting-started\u002Fyour-first-day":148,"surround-\u002Fgetting-started\u002Fyour-first-day":574},[4,44,84,94,103,112,121,130,139],{"title":5,"path":6,"stem":7,"children":8,"description":42,"icon":43},"Getting started","\u002Fgetting-started","1.getting-started\u002F0.index",[9,12,17,22,27,32,37],{"title":10,"path":6,"stem":7,"description":11},"Welcome to Hinterkeep","What the game is, how a world runs, and how to use this guide.",{"title":13,"path":14,"stem":15,"description":16},"Your first day","\u002Fgetting-started\u002Fyour-first-day","1.getting-started\u002F1.your-first-day","What you start with, and six steps for your first hour.",{"title":18,"path":19,"stem":20,"description":21},"Finding your way","\u002Fgetting-started\u002Ffinding-your-way","1.getting-started\u002F2.finding-your-way","The town view, the bars around it, and where each part of the game lives.",{"title":23,"path":24,"stem":25,"description":26},"How the game works","\u002Fgetting-started\u002Fhow-the-game-works","1.getting-started\u002F3.how-the-game-works","Time, provinces, resources, people, happiness and points. The ideas every other chapter builds on.",{"title":28,"path":29,"stem":30,"description":31},"Protection and inactivity","\u002Fgetting-started\u002Fprotection","1.getting-started\u002F4.protection","The shield every new player gets, and what happens to an empire nobody plays.",{"title":33,"path":34,"stem":35,"description":36},"Worlds and speed","\u002Fgetting-started\u002Fworlds-and-speed","1.getting-started\u002F5.worlds-and-speed","Why the same building takes longer on one world than another, and how to read the numbers in this guide.",{"title":38,"path":39,"stem":40,"description":41},"Glossary","\u002Fgetting-started\u002Fglossary","1.getting-started\u002F6.glossary","The words the game uses, in plain terms.","What Hinterkeep is, your first day, and the ideas every other chapter builds on.","\u002Ficons\u002Fui\u002Fscroll.webp",{"title":45,"path":46,"stem":47,"children":48,"description":82,"icon":83},"Your town","\u002Ftown","2.town\u002F0.index",[49,52,57,62,67,72,77],{"title":50,"path":46,"stem":47,"description":51},"Overview","Everything inside a province. What each building does, how your people grow, and how to keep them happy.",{"title":53,"path":54,"stem":55,"description":56},"Buildings","\u002Ftown\u002Fbuildings","2.town\u002F1.buildings","Every building, how construction works, and how prices grow with each level.",{"title":58,"path":59,"stem":60,"description":61},"Population","\u002Ftown\u002Fpopulation","2.town\u002F2.population","How your people grow, what houses and farms do, and where your people go.",{"title":63,"path":64,"stem":65,"description":66},"Happiness","\u002Ftown\u002Fhappiness","2.town\u002F3.happiness","The happiness target, everything that moves it, and what happiness does for your town.",{"title":68,"path":69,"stem":70,"description":71},"Tax","\u002Ftown\u002Ftax","2.town\u002F4.tax","Every tax level, the gold it brings in and the happiness it costs.",{"title":73,"path":74,"stem":75,"description":76},"The castle","\u002Ftown\u002Fcastle","2.town\u002F5.castle","What every castle level gives your province, and what it costs.",{"title":78,"path":79,"stem":80,"description":81},"Temple and feasts","\u002Ftown\u002Ftemple-and-feasts","2.town\u002F6.temple-and-feasts","Free chests from the temple, and feasts at the town centre.","Buildings, population, housing, food, happiness, tax and feasts.","\u002Ficons\u002Fbuilding\u002Ftownhall.webp",{"title":85,"path":86,"stem":87,"children":88,"description":91,"icon":92,"soon":93},"Economy","\u002Feconomy","3.economy\u002F0.index",[89],{"title":50,"path":86,"stem":87,"description":90},"How resources are made, stored, traded and moved.","Production, workers, storage, the market, the bank and the Depot Station.","\u002Ficons\u002Fresource\u002Fgold.webp",true,{"title":95,"path":96,"stem":97,"children":98,"description":101,"icon":102,"soon":93},"Research","\u002Fresearch","4.research\u002F0.index",[99],{"title":50,"path":96,"stem":97,"description":100},"The upgrades that make your whole empire stronger.","Every research, what it does and what it costs.","\u002Ficons\u002Fbuilding\u002Funiversity.webp",{"title":104,"path":105,"stem":106,"children":107,"description":110,"icon":111,"soon":93},"The military","\u002Fmilitary","5.military\u002F0.index",[108],{"title":50,"path":105,"stem":106,"description":109},"How to build an army and use it.","Units, training, marching, battles, sieges, pillage, spies and honor.","\u002Ficons\u002Fui\u002Farmy.webp",{"title":113,"path":114,"stem":115,"children":116,"description":119,"icon":120,"soon":93},"The world","\u002Fworld","6.world\u002F0.index",[117],{"title":50,"path":114,"stem":115,"description":118},"The map you share with every other player.","The map, terrain, annexing new provinces, and the end of an era.","\u002Ficons\u002Fui\u002Fmap.webp",{"title":122,"path":123,"stem":124,"children":125,"description":128,"icon":129,"soon":93},"Alliances","\u002Falliances","7.alliances\u002F0.index",[126],{"title":50,"path":123,"stem":124,"description":127},"Playing together with other players.","Joining, ranks, the treasury, alliance research and loyalty.","\u002Ficons\u002Fui\u002Falliance.webp",{"title":131,"path":132,"stem":133,"children":134,"description":137,"icon":138,"soon":93},"Rewards","\u002Frewards","8.rewards\u002F0.index",[135],{"title":50,"path":132,"stem":133,"description":136},"What the game gives you for playing.","Temple chests, quests, rankings and military ranks.","\u002Ficons\u002Fui\u002Fchest.webp",{"title":140,"path":141,"stem":142,"children":143,"description":146,"icon":147,"soon":93},"Reference","\u002Freference","9.reference\u002F0.index",[144],{"title":50,"path":141,"stem":142,"description":145},"Every number in the game, in tables you can scan.","Every table in one place: buildings, units, research and more.","\u002Ficons\u002Fui\u002Freports.webp",{"page":149,"translated":93},{"id":150,"title":13,"body":151,"description":16,"extension":570,"meta":571,"navigation":93,"path":14,"seo":572,"stem":15,"__hash__":573},"docs_en\u002F1.getting-started\u002F1.your-first-day.md",{"type":152,"value":153,"toc":558},"minimark",[154,159,168,255,266,281,285,288,295,348,363,370,374,381,409,412,418,422,436,468,475,479,485,489,504,512,516,531,534,540,544,551],[155,156,158],"h2",{"id":157},"what-you-start-with","What you start with",[160,161,162,163,167],"p",{},"Your first province is your ",[164,165,166],"strong",{},"capital",". It starts with a full set of buildings: town hall, lumbermill, iron mine, stone quarry, farm, houses, university, temple, town centre, castle, warehouse, barracks, archery range and stable.",[169,170,171,184],"table",{},[172,173,174],"thead",{},[175,176,177,181],"tr",{},[178,179,180],"th",{},"Resource",[178,182,183],{},"Amount",[185,186,187,203,216,229,242],"tbody",{},[175,188,189,197],{},[190,191,192,196],"td",{},[193,194],"game-icon",{"name":195},"resource\u002Fwood"," Wood",[190,198,199],{},[200,201],"val",{"k":202},"startWood",[175,204,205,211],{},[190,206,207,210],{},[193,208],{"name":209},"resource\u002Firon"," Iron",[190,212,213],{},[200,214],{"k":215},"startIron",[175,217,218,224],{},[190,219,220,223],{},[193,221],{"name":222},"resource\u002Fstone"," Stone",[190,225,226],{},[200,227],{"k":228},"startStone",[175,230,231,237],{},[190,232,233,236],{},[193,234],{"name":235},"resource\u002Fgold"," Gold",[190,238,239],{},[200,240],{"k":241},"startGold",[175,243,244,250],{},[190,245,246,249],{},[193,247],{"name":248},"resource\u002Fpopulation"," Population",[190,251,252],{},[200,253],{"k":254},"startPopulation",[160,256,257,258,261,262,265],{},"You also get a small army: ",[200,259],{"k":260},"startSwordsmen"," swordsmen, ",[200,263],{"k":264},"startArchers"," archers and one spy.",[160,267,268,269,272,273,276,277,280],{},"For your first ",[200,270],{"k":271},"beginnerTime"," you are under ",[164,274,275],{},"beginner protection",". Nobody can attack you, and you cannot attack anyone. See ",[278,279,28],"a",{"href":29},".",[155,282,284],{"id":283},"step-1-put-your-people-to-work","Step 1: Put your people to work",[160,286,287],{},"Your people start idle. Idle people produce nothing and pay no tax, so this is the most important first step.",[160,289,290,291,294],{},"Click your lumbermill, iron mine and stone quarry in the town and ",[164,292,293],{},"hire"," workers. Every 100 workers produce, per hour:",[169,296,297,307],{},[172,298,299],{},[175,300,301,304],{},[178,302,303],{},"Building",[178,305,306],{},"Produces",[185,308,309,322,335],{},[175,310,311,316],{},[190,312,313,315],{},[193,314],{"name":195}," Lumbermill",[190,317,318,321],{},[200,319],{"k":320},"woodPer100"," wood",[175,323,324,329],{},[190,325,326,328],{},[193,327],{"name":209}," Iron mine",[190,330,331,334],{},[200,332],{"k":333},"ironPer100"," iron",[175,336,337,342],{},[190,338,339,341],{},[193,340],{"name":222}," Stone quarry",[190,343,344,347],{},[200,345],{"k":346},"stonePer100"," stone",[160,349,350,351,354,355,358,359,362],{},"Each building has a limited number of seats for workers. A level 1 building seats ",[200,352],{"k":353},"workerSeatsLevel1",", and every level adds more. Once you rule more than one province, ",[164,356,357],{},"Assign workers"," lets you staff all of them in one place, and ",[164,360,361],{},"Optimal production"," splits each province's people evenly across the three buildings.",[364,365,367],"callout",{"type":366},"tip",[160,368,369],{},"Iron is the scarce resource. Wood is plentiful. Keep that in mind when you choose what to build and what to sell.",[155,371,373],{"id":372},"step-2-set-your-tax","Step 2: Set your tax",[160,375,376,377,380],{},"You start ",[164,378,379],{},"tax free",". Tax is your gold income, and only working people pay it. Click the tax in the top bar to change it. Higher tax brings more gold and makes your people less happy:",[382,383,384,395],"ul",{},[385,386,387,390,391,394],"li",{},[164,388,389],{},"Tax free"," pays nothing and adds ",[200,392],{"k":393},"taxFreeHappinessPerDay"," to the happiness target.",[385,396,397,400,401,404,405,408],{},[164,398,399],{},"Very high"," pays ",[200,402],{"k":403},"taxGoldMaxPer100"," gold per 100 workers per hour and takes ",[200,406],{"k":407},"taxMaxHappinessPerDay"," from the happiness target.",[160,410,411],{},"Gold pays your army's upkeep: every soldier in the field costs gold each hour.",[364,413,415],{"type":414},"warning",[160,416,417],{},"If your gold drops below zero, you cannot spend anything or send armies out until it is positive again. Set a tax before your army starts costing gold.",[155,419,421],{"id":420},"step-3-queue-buildings","Step 3: Queue buildings",[160,423,424,425,428,429,431,432,435],{},"Click the ",[164,426,427],{},"town hall"," to open construction. Buildings are split into two tabs, ",[164,430,85],{}," and ",[164,433,434],{},"Military",". Each tab has its own queue:",[382,437,438,444,450,461],{},[385,439,440,443],{},[200,441],{"k":442},"queueSlots"," slots per queue.",[385,445,446,449],{},[200,447],{"k":448},"queueParallel"," jobs build at the same time. The rest wait their turn.",[385,451,452,453,456,457,460],{},"A job that takes less than ",[200,454],{"k":455},"instantUnder"," shows ",[164,458,459],{},"Instant",". Click it to finish right away at no extra cost.",[385,462,463,464,467],{},"Cancelling a job returns ",[200,465],{"k":466},"cancelRefund"," of what you paid.",[160,469,470,471,474],{},"Good first picks are your mills for production, houses so your population can keep growing, and a bigger warehouse. At level 1 the warehouse holds ",[200,472],{"k":473},"warehouseStart"," of each resource, and a store that is full stops growing.",[155,476,478],{"id":477},"step-4-start-research","Step 4: Start research",[160,480,424,481,484],{},[164,482,483],{},"university"," to research. Research makes your whole empire better: faster building, stronger troops, better trade. It has the same two tabs and the same queue rules as construction.",[155,486,488],{"id":487},"step-5-open-a-chest","Step 5: Open a chest",[160,490,491,492,495,496,499,500,503],{},"The ",[164,493,494],{},"temple"," gives you a free chest every ",[200,497],{"k":498},"chestEvery",". Chests hold resources, troops or happiness. The town shows ",[164,501,502],{},"Chest ready"," over the temple when one is waiting.",[364,505,506],{"type":366},[160,507,508,509,511],{},"Chests come in fixed windows of ",[200,510],{"k":498},". A chest you do not open before its window ends is gone, so visit the temple at least twice a day.",[155,513,515],{"id":514},"step-6-follow-the-starting-guide","Step 6: Follow the starting guide",[160,517,518,519,522,523,526,527,530],{},"Open ",[164,520,521],{},"Quests"," from the left rail. Your first quests are the ",[164,524,525],{},"starting guide",": ",[200,528],{"k":529},"guideSteps"," short steps, one at a time, that walk you through the whole game. Every step you finish pays a reward:",[532,533],"guide-rewards",{},[160,535,536,537,280],{},"When the last step is done, the regular quests open. Those are goals in four categories, Economy, Military, Realm and Alliance, each with several grades. Reach a grade and press ",[164,538,539],{},"Get reward",[155,541,543],{"id":542},"about-your-army","About your army",[160,545,546,547,550],{},"Newly trained troops wait ",[200,548],{"k":549},"newUnitsLocked"," before they join your army. While they wait, they cannot fight, cannot be killed and cost no upkeep. Your starting army begins in this waiting period.",[160,552,553,554,557],{},"When the time is up they join your army on their own. You can also press ",[164,555,556],{},"Mobilize"," to bring them in early. From then on they cost gold every hour.",{"title":559,"searchDepth":560,"depth":560,"links":561},"",2,[562,563,564,565,566,567,568,569],{"id":157,"depth":560,"text":158},{"id":283,"depth":560,"text":284},{"id":372,"depth":560,"text":373},{"id":420,"depth":560,"text":421},{"id":477,"depth":560,"text":478},{"id":487,"depth":560,"text":488},{"id":514,"depth":560,"text":515},{"id":542,"depth":560,"text":543},"md",{},{"title":13,"description":16},"urGXsV6gZd_OsV9qA-oLgFm9k25_SaLXtTDmotUScCA",[575,576],{"title":10,"path":6,"stem":7,"children":-1},{"title":18,"path":19,"stem":20,"children":-1},1790344191776]