[{"data":1,"prerenderedAt":402},["ShallowReactive",2],{"chapters-en":3,"page-\u002Ftown\u002Fcastle":148,"surround-\u002Ftown\u002Fcastle":235,"$f1rboknb3lqurn":238},[4,44,84,94,103,112,121,130,139],{"title":5,"path":6,"stem":7,"children":8,"description":42,"icon":43},"Getting started","\u002Fgetting-started","1.getting-started\u002F0.index",[9,12,17,22,27,32,37],{"title":10,"path":6,"stem":7,"description":11},"Welcome to Hinterkeep","What the game is, how a world runs, and how to use this guide.",{"title":13,"path":14,"stem":15,"description":16},"Your first day","\u002Fgetting-started\u002Fyour-first-day","1.getting-started\u002F1.your-first-day","What you start with, and six steps for your first hour.",{"title":18,"path":19,"stem":20,"description":21},"Finding your way","\u002Fgetting-started\u002Ffinding-your-way","1.getting-started\u002F2.finding-your-way","The town view, the bars around it, and where each part of the game lives.",{"title":23,"path":24,"stem":25,"description":26},"How the game works","\u002Fgetting-started\u002Fhow-the-game-works","1.getting-started\u002F3.how-the-game-works","Time, provinces, resources, people, happiness and points. 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A garrison costs no upkeep and adds happiness.",[167,201,202,205],{},[170,203,204],{},"Hit points."," How much damage the walls take before they fall.",[155,207,208],{},"The castle also sets the look of your town. As it rises, the whole town changes with it.",[210,211,213],"h2",{"id":212},"every-level","Every level",[215,216],"level-table",{"type":217},"castle",[155,219,220,221,225],{},"Hit points and garrison here are the base values. Research raises them further, and terrain changes the wall strength. 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