[{"data":1,"prerenderedAt":507},["ShallowReactive",2],{"chapters-en":3,"page-\u002Ftown\u002Fhappiness":148,"surround-\u002Ftown\u002Fhappiness":504},[4,44,84,94,103,112,121,130,139],{"title":5,"path":6,"stem":7,"children":8,"description":42,"icon":43},"Getting started","\u002Fgetting-started","1.getting-started\u002F0.index",[9,12,17,22,27,32,37],{"title":10,"path":6,"stem":7,"description":11},"Welcome to Hinterkeep","What the game is, how a world runs, and how to use this guide.",{"title":13,"path":14,"stem":15,"description":16},"Your first day","\u002Fgetting-started\u002Fyour-first-day","1.getting-started\u002F1.your-first-day","What you start with, and six steps for your first hour.",{"title":18,"path":19,"stem":20,"description":21},"Finding your way","\u002Fgetting-started\u002Ffinding-your-way","1.getting-started\u002F2.finding-your-way","The town view, the bars around it, and where each part of the game lives.",{"title":23,"path":24,"stem":25,"description":26},"How the game works","\u002Fgetting-started\u002Fhow-the-game-works","1.getting-started\u002F3.how-the-game-works","Time, provinces, resources, people, happiness and points. The ideas every other chapter builds on.",{"title":28,"path":29,"stem":30,"description":31},"Protection and inactivity","\u002Fgetting-started\u002Fprotection","1.getting-started\u002F4.protection","The shield every new player gets, and what happens to an empire nobody plays.",{"title":33,"path":34,"stem":35,"description":36},"Worlds and speed","\u002Fgetting-started\u002Fworlds-and-speed","1.getting-started\u002F5.worlds-and-speed","Why the same building takes longer on one world than another, and how to read the numbers in this guide.",{"title":38,"path":39,"stem":40,"description":41},"Glossary","\u002Fgetting-started\u002Fglossary","1.getting-started\u002F6.glossary","The words the game uses, in plain terms.","What Hinterkeep is, your first day, and the ideas every other chapter builds on.","\u002Ficons\u002Fui\u002Fscroll.webp",{"title":45,"path":46,"stem":47,"children":48,"description":82,"icon":83},"Your town","\u002Ftown","2.town\u002F0.index",[49,52,57,62,67,72,77],{"title":50,"path":46,"stem":47,"description":51},"Overview","Everything inside a province. What each building does, how your people grow, and how to keep them happy.",{"title":53,"path":54,"stem":55,"description":56},"Buildings","\u002Ftown\u002Fbuildings","2.town\u002F1.buildings","Every building, how construction works, and how prices grow with each level.",{"title":58,"path":59,"stem":60,"description":61},"Population","\u002Ftown\u002Fpopulation","2.town\u002F2.population","How your people grow, what houses and farms do, and where your people go.",{"title":63,"path":64,"stem":65,"description":66},"Happiness","\u002Ftown\u002Fhappiness","2.town\u002F3.happiness","The happiness target, everything that moves it, and what happiness does for your town.",{"title":68,"path":69,"stem":70,"description":71},"Tax","\u002Ftown\u002Ftax","2.town\u002F4.tax","Every tax level, the gold it brings in and the happiness it costs.",{"title":73,"path":74,"stem":75,"description":76},"The castle","\u002Ftown\u002Fcastle","2.town\u002F5.castle","What every castle level gives your province, and what it costs.",{"title":78,"path":79,"stem":80,"description":81},"Temple and feasts","\u002Ftown\u002Ftemple-and-feasts","2.town\u002F6.temple-and-feasts","Free chests from the temple, and feasts at the town centre.","Buildings, population, housing, food, happiness, tax and feasts.","\u002Ficons\u002Fbuilding\u002Ftownhall.webp",{"title":85,"path":86,"stem":87,"children":88,"description":91,"icon":92,"soon":93},"Economy","\u002Feconomy","3.economy\u002F0.index",[89],{"title":50,"path":86,"stem":87,"description":90},"How resources are made, stored, traded and moved.","Production, workers, storage, the market, the bank and the Depot Station.","\u002Ficons\u002Fresource\u002Fgold.webp",true,{"title":95,"path":96,"stem":97,"children":98,"description":101,"icon":102,"soon":93},"Research","\u002Fresearch","4.research\u002F0.index",[99],{"title":50,"path":96,"stem":97,"description":100},"The upgrades that make your whole empire stronger.","Every research, what it does and what it costs.","\u002Ficons\u002Fbuilding\u002Funiversity.webp",{"title":104,"path":105,"stem":106,"children":107,"description":110,"icon":111,"soon":93},"The military","\u002Fmilitary","5.military\u002F0.index",[108],{"title":50,"path":105,"stem":106,"description":109},"How to build an army and use it.","Units, training, marching, battles, sieges, pillage, spies and honor.","\u002Ficons\u002Fui\u002Farmy.webp",{"title":113,"path":114,"stem":115,"children":116,"description":119,"icon":120,"soon":93},"The world","\u002Fworld","6.world\u002F0.index",[117],{"title":50,"path":114,"stem":115,"description":118},"The map you share with every other player.","The map, terrain, annexing new provinces, and the end of an era.","\u002Ficons\u002Fui\u002Fmap.webp",{"title":122,"path":123,"stem":124,"children":125,"description":128,"icon":129,"soon":93},"Alliances","\u002Falliances","7.alliances\u002F0.index",[126],{"title":50,"path":123,"stem":124,"description":127},"Playing together with other players.","Joining, ranks, the treasury, alliance research and loyalty.","\u002Ficons\u002Fui\u002Falliance.webp",{"title":131,"path":132,"stem":133,"children":134,"description":137,"icon":138,"soon":93},"Rewards","\u002Frewards","8.rewards\u002F0.index",[135],{"title":50,"path":132,"stem":133,"description":136},"What the game gives you for playing.","Temple chests, quests, rankings and military ranks.","\u002Ficons\u002Fui\u002Fchest.webp",{"title":140,"path":141,"stem":142,"children":143,"description":146,"icon":147,"soon":93},"Reference","\u002Freference","9.reference\u002F0.index",[144],{"title":50,"path":141,"stem":142,"description":145},"Every number in the game, in tables you can scan.","Every table in one place: buildings, units, research and more.","\u002Ficons\u002Fui\u002Freports.webp",{"page":149,"translated":93},{"id":150,"title":63,"body":151,"description":66,"extension":500,"meta":501,"navigation":93,"path":64,"seo":502,"stem":65,"__hash__":503},"docs_en\u002F2.town\u002F3.happiness.md",{"type":152,"value":153,"toc":492},"minimark",[154,159,172,238,242,254,262,266,269,370,374,377,479,485],[155,156,158],"h2",{"id":157},"what-happiness-does","What happiness does",[160,161,162,163,167,168,171],"p",{},"Every province has a happiness score from 0 to ",[164,165],"val",{"k":166},"happinessMax",". A new province starts at ",[164,169],{"k":170},"happinessStart",".",[173,174,175,187],"table",{},[176,177,178],"thead",{},[179,180,181,184],"tr",{},[182,183,63],"th",{},[182,185,186],{},"Effect",[188,189,190,211,224],"tbody",{},[179,191,192,198],{},[193,194,195,196],"td",{},"Above ",[164,197],{"k":170},[193,199,200,201,204,205,208,209,171],{},"Every point adds ",[164,202],{"k":203},"growthPerHappiness"," population growth, up to ",[164,206],{"k":207},"maxGrowthBonus"," at ",[164,210],{"k":166},[179,212,213,221],{},[193,214,215,218,219],{},[164,216],{"k":217},"unrestFloor"," to ",[164,220],{"k":170},[193,222,223],{},"Normal growth.",[179,225,226,231],{},[193,227,228,229],{},"Below ",[164,230],{"k":217},[193,232,233,234,237],{},"People leave: ",[164,235],{"k":236},"declinePerHour"," of the population every hour.",[155,239,241],{"id":240},"the-target","The target",[160,243,244,245,249,250,253],{},"Happiness moves toward a ",[246,247,248],"strong",{},"target",", ",[164,251],{"k":252},"happinessStep"," points every hour, and stops when it gets there. When you lower your tax, the target jumps up right away and happiness climbs toward it over the next hours.",[160,255,256,257,259,260,171],{},"The target starts at ",[164,258],{"k":170},", adds everything below, and stays between 0 and ",[164,261],{"k":166},[155,263,265],{"id":264},"lasting-sources","Lasting sources",[160,267,268],{},"These count for as long as the reason stays:",[173,270,271,281],{},[176,272,273],{},[179,274,275,278],{},[182,276,277],{},"Source",[182,279,280],{},"Points on the target",[188,282,283,293,307,318,334,345,356],{},[179,284,285,287],{},[193,286,68],{},[193,288,289,290,171],{},"From +:val{k=\"taxFreeHappinessPerDay\"} tax free down to −:val{k=\"taxMaxHappinessPerDay\"} at very high. See ",[291,292,68],"a",{"href":69},[179,294,295,298],{},[193,296,297],{},"Castle",[193,299,300,301,304,305,171],{},"Grows with its level, up to ",[164,302],{"k":303},"castleHappinessMax",". See ",[291,306,73],{"href":74},[179,308,309,312],{},[193,310,311],{},"Temple",[193,313,314,317],{},[164,315],{"k":316},"templeHappinessPerLevel"," per level.",[179,319,320,323],{},[193,321,322],{},"University",[193,324,325,326,329,330,333],{},"1 for every ",[164,327],{"k":328},"universityLevelsPerPoint"," levels, up to ",[164,331],{"k":332},"universityHappinessMax",". Counts in every province.",[179,335,336,339],{},[193,337,338],{},"Capital",[193,340,341,344],{},[164,342],{"k":343},"capitalHappiness",", in your capital only.",[179,346,347,350],{},[193,348,349],{},"Garrison",[193,351,352,353,171],{},"1 for every 1% of the population in the garrison, up to ",[164,354],{"k":355},"garrisonHappinessMax",[179,357,358,361],{},[193,359,360],{},"Honor",[193,362,325,363,366,367,171],{},[164,364],{"k":365},"honorPerPoint"," honor, up to ",[164,368],{"k":369},"honorHappinessMax",[155,371,373],{"id":372},"short-boosts","Short boosts",[160,375,376],{},"These move the target for a while, then wear off:",[173,378,379,391],{},[176,380,381],{},[179,382,383,386,388],{},[182,384,385],{},"Event",[182,387,280],{},[182,389,390],{},"Lasts",[188,392,393,406,419,431,443,455,467],{},[179,394,395,398,401],{},[193,396,397],{},"Feast",[193,399,400],{},"Town centre level",[193,402,403],{},[164,404],{"k":405},"feastHours",[179,407,408,411,414],{},[193,409,410],{},"Happiness chest, in your capital",[193,412,413],{},"Varies",[193,415,416],{},[164,417],{"k":418},"boostHours",[179,420,421,424,427],{},[193,422,423],{},"Castle level finished",[193,425,426],{},"+:val{k=\"castleBoost\"}",[193,428,429],{},[164,430],{"k":418},[179,432,433,436,439],{},[193,434,435],{},"Battle won",[193,437,438],{},"+:val{k=\"battleBoost\"}",[193,440,441],{},[164,442],{"k":418},[179,444,445,448,451],{},[193,446,447],{},"Battle lost",[193,449,450],{},"−:val{k=\"battleBoost\"}",[193,452,453],{},[164,454],{"k":418},[179,456,457,460,463],{},[193,458,459],{},"Pillaged by an enemy",[193,461,462],{},"−:val{k=\"pillagedBoost\"}",[193,464,465],{},[164,466],{"k":418},[179,468,469,472,475],{},[193,470,471],{},"Recruiting",[193,473,474],{},"−:val{k=\"recruitHappiness\"} per 1% of the province",[193,476,477],{},[164,478],{"k":418},[160,480,481,482,484],{},"The target never goes above ",[164,483],{"k":166},", so a boost on a province already at the top adds nothing.",[486,487,489],"callout",{"type":488},"tip",[160,490,491],{},"Feasts do the most in provinces with a high tax. A tax-free capital usually sits at the top already.",{"title":493,"searchDepth":494,"depth":494,"links":495},"",2,[496,497,498,499],{"id":157,"depth":494,"text":158},{"id":240,"depth":494,"text":241},{"id":264,"depth":494,"text":265},{"id":372,"depth":494,"text":373},"md",{},{"title":63,"description":66},"Vo7GKm7P1TxWK7m-gTy8oBNioEL9WkjW2TqgLg249AA",[505,506],{"title":58,"path":59,"stem":60,"children":-1},{"title":68,"path":69,"stem":70,"children":-1},1790344192130]