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See below.",[155,218,219,220,223,224,227],{},"Below ",[167,221],{"k":222},"unrestFloor"," happiness, the town shrinks instead. It loses ",[167,225],{"k":226},"declinePerHour"," of its people every hour until happiness recovers.",[159,229,231],{"id":230},"houses","Houses",[155,233,234,235,238,239,242],{},"Houses set how many people the province can hold. When housing is full, growth stops. Level 1 holds ",[167,236],{"k":237},"houseLevel1"," and level 20 holds ",[167,240],{"k":241},"house20",". Each level adds a little more room than the one before.",[244,245],"level-table",{"type":246},"house",[159,248,250],{"id":249},"farms","Farms",[155,252,253,254,257,258,261],{},"Farms set how many people the province can feed. Level 1 feeds ",[167,255],{"k":256},"farmStart"," and level 20 feeds ",[167,259],{"k":260},"farm20",", a little ahead of houses at every level.",[155,263,264,265,268],{},"Going past farm capacity slows growth down, the further the slower. 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