[{"data":1,"prerenderedAt":220},["ShallowReactive",2],{"chapters-en":3,"page-\u002Ftown\u002Ftax":148,"surround-\u002Ftown\u002Ftax":217},[4,44,84,94,103,112,121,130,139],{"title":5,"path":6,"stem":7,"children":8,"description":42,"icon":43},"Getting started","\u002Fgetting-started","1.getting-started\u002F0.index",[9,12,17,22,27,32,37],{"title":10,"path":6,"stem":7,"description":11},"Welcome to Hinterkeep","What the game is, how a world runs, and how to use this guide.",{"title":13,"path":14,"stem":15,"description":16},"Your first day","\u002Fgetting-started\u002Fyour-first-day","1.getting-started\u002F1.your-first-day","What you start with, and six steps for your first hour.",{"title":18,"path":19,"stem":20,"description":21},"Finding your way","\u002Fgetting-started\u002Ffinding-your-way","1.getting-started\u002F2.finding-your-way","The town view, the bars around it, and where each part of the game lives.",{"title":23,"path":24,"stem":25,"description":26},"How the game works","\u002Fgetting-started\u002Fhow-the-game-works","1.getting-started\u002F3.how-the-game-works","Time, provinces, resources, people, happiness and points. The ideas every other chapter builds on.",{"title":28,"path":29,"stem":30,"description":31},"Protection and inactivity","\u002Fgetting-started\u002Fprotection","1.getting-started\u002F4.protection","The shield every new player gets, and what happens to an empire nobody plays.",{"title":33,"path":34,"stem":35,"description":36},"Worlds and speed","\u002Fgetting-started\u002Fworlds-and-speed","1.getting-started\u002F5.worlds-and-speed","Why the same building takes longer on one world than another, and how to read the numbers in this guide.",{"title":38,"path":39,"stem":40,"description":41},"Glossary","\u002Fgetting-started\u002Fglossary","1.getting-started\u002F6.glossary","The words the game uses, in plain terms.","What Hinterkeep is, your first day, and the ideas every other chapter builds on.","\u002Ficons\u002Fui\u002Fscroll.webp",{"title":45,"path":46,"stem":47,"children":48,"description":82,"icon":83},"Your town","\u002Ftown","2.town\u002F0.index",[49,52,57,62,67,72,77],{"title":50,"path":46,"stem":47,"description":51},"Overview","Everything inside a province. What each building does, how your people grow, and how to keep them happy.",{"title":53,"path":54,"stem":55,"description":56},"Buildings","\u002Ftown\u002Fbuildings","2.town\u002F1.buildings","Every building, how construction works, and how prices grow with each level.",{"title":58,"path":59,"stem":60,"description":61},"Population","\u002Ftown\u002Fpopulation","2.town\u002F2.population","How your people grow, what houses and farms do, and where your people go.",{"title":63,"path":64,"stem":65,"description":66},"Happiness","\u002Ftown\u002Fhappiness","2.town\u002F3.happiness","The happiness target, everything that moves it, and what happiness does for your town.",{"title":68,"path":69,"stem":70,"description":71},"Tax","\u002Ftown\u002Ftax","2.town\u002F4.tax","Every tax level, the gold it brings in and the happiness it costs.",{"title":73,"path":74,"stem":75,"description":76},"The castle","\u002Ftown\u002Fcastle","2.town\u002F5.castle","What every castle level gives your province, and what it costs.",{"title":78,"path":79,"stem":80,"description":81},"Temple and feasts","\u002Ftown\u002Ftemple-and-feasts","2.town\u002F6.temple-and-feasts","Free chests from the temple, and feasts at the town centre.","Buildings, population, housing, food, happiness, tax and feasts.","\u002Ficons\u002Fbuilding\u002Ftownhall.webp",{"title":85,"path":86,"stem":87,"children":88,"description":91,"icon":92,"soon":93},"Economy","\u002Feconomy","3.economy\u002F0.index",[89],{"title":50,"path":86,"stem":87,"description":90},"How resources are made, stored, traded and moved.","Production, workers, storage, the market, the bank and the Depot Station.","\u002Ficons\u002Fresource\u002Fgold.webp",true,{"title":95,"path":96,"stem":97,"children":98,"description":101,"icon":102,"soon":93},"Research","\u002Fresearch","4.research\u002F0.index",[99],{"title":50,"path":96,"stem":97,"description":100},"The upgrades that make your whole empire stronger.","Every research, what it does and what it costs.","\u002Ficons\u002Fbuilding\u002Funiversity.webp",{"title":104,"path":105,"stem":106,"children":107,"description":110,"icon":111,"soon":93},"The military","\u002Fmilitary","5.military\u002F0.index",[108],{"title":50,"path":105,"stem":106,"description":109},"How to build an army and use it.","Units, training, marching, battles, sieges, pillage, spies and honor.","\u002Ficons\u002Fui\u002Farmy.webp",{"title":113,"path":114,"stem":115,"children":116,"description":119,"icon":120,"soon":93},"The world","\u002Fworld","6.world\u002F0.index",[117],{"title":50,"path":114,"stem":115,"description":118},"The map you share with every other player.","The map, terrain, annexing new provinces, and the end of an era.","\u002Ficons\u002Fui\u002Fmap.webp",{"title":122,"path":123,"stem":124,"children":125,"description":128,"icon":129,"soon":93},"Alliances","\u002Falliances","7.alliances\u002F0.index",[126],{"title":50,"path":123,"stem":124,"description":127},"Playing together with other players.","Joining, ranks, the treasury, alliance research and loyalty.","\u002Ficons\u002Fui\u002Falliance.webp",{"title":131,"path":132,"stem":133,"children":134,"description":137,"icon":138,"soon":93},"Rewards","\u002Frewards","8.rewards\u002F0.index",[135],{"title":50,"path":132,"stem":133,"description":136},"What the game gives you for playing.","Temple chests, quests, rankings and military ranks.","\u002Ficons\u002Fui\u002Fchest.webp",{"title":140,"path":141,"stem":142,"children":143,"description":146,"icon":147,"soon":93},"Reference","\u002Freference","9.reference\u002F0.index",[144],{"title":50,"path":141,"stem":142,"description":145},"Every number in the game, in tables you can scan.","Every table in one place: buildings, units, research and more.","\u002Ficons\u002Fui\u002Freports.webp",{"page":149,"translated":93},{"id":150,"title":68,"body":151,"description":71,"extension":213,"meta":214,"navigation":93,"path":69,"seo":215,"stem":70,"__hash__":216},"docs_en\u002F2.town\u002F4.tax.md",{"type":152,"value":153,"toc":207},"minimark",[154,163,168,171,178,182,200],[155,156,157,158,162],"p",{},"Tax is your gold income. Only ",[159,160,161],"strong",{},"workers"," pay it: idle people and soldiers pay nothing. Each province has its own tax level, and you can change it at any time by clicking the tax in the top bar.",[164,165,167],"h2",{"id":166},"tax-levels","Tax levels",[169,170],"tax-table",{},[155,172,173,174,177],{},"The gold column is per 100 workers per hour. The happiness column is points on the happiness target: happiness then moves toward the new target over the next hours. See ",[175,176,63],"a",{"href":64},".",[164,179,181],{"id":180},"choosing-a-level","Choosing a level",[183,184,185,189,192],"ul",{},[186,187,188],"li",{},"More workers means more tax. Filling your mills raises your production and your gold at the same time.",[186,190,191],{},"A capital has a lot of happiness to spare: its capital bonus, temple and university all push its target up. It can usually carry a higher tax than your other provinces.",[186,193,194,195,199],{},"Watch the target, not today's happiness. If the target sits below ",[196,197],"val",{"k":198},"unrestFloor",", the province will start losing people once happiness gets there.",[201,202,204],"callout",{"type":203},"warning",[155,205,206],{},"Your army's upkeep is paid in gold every hour. If gold drops below zero, you cannot spend anything or send armies out until it is positive again.",{"title":208,"searchDepth":209,"depth":209,"links":210},"",2,[211,212],{"id":166,"depth":209,"text":167},{"id":180,"depth":209,"text":181},"md",{},{"title":68,"description":71},"J0RAfzNdTrjiC3C4ePVuRajrSI49nkYl_hZL48K-61Q",[218,219],{"title":63,"path":64,"stem":65,"children":-1},{"title":73,"path":74,"stem":75,"children":-1},1790344192130]