
The Player's Guide
Every rule, number and mechanic of the game, in plain words. Start at the beginning or search for what you need.

Chapters
The guide follows the game, from your first day to the end of an era.
01 7 pagesGetting startedWhat Hinterkeep is, your first day, and the ideas every other chapter builds on.
02 7 pagesYour townBuildings, population, housing, food, happiness, tax and feasts.
03SoonEconomyProduction, workers, storage, the market, the bank and the Depot Station.
04SoonResearchEvery research, what it does and what it costs.
05SoonThe militaryUnits, training, marching, battles, sieges, pillage, spies and honor.
06SoonThe worldThe map, terrain, annexing new provinces, and the end of an era.
07SoonAlliancesJoining, ranks, the treasury, alliance research and loyalty.
08SoonRewardsTemple chests, quests, rankings and military ranks.
09SoonReferenceEvery table in one place: buildings, units, research and more.