Population
How your people grow, what houses and farms do, and where your people go.
People are the heart of a province. They work your mills, pay your tax and fill your army. Almost every decision in Hinterkeep is a decision about where your people go.
Growth
Every hour a province gains 50 people, plus 1 for every 3,000 it already has. A small town grows at a steady pace, and a big one grows faster.
Three things change that number:
- Happiness. Every point above 100 adds +1% growth. See Happiness.
- Medicine. Each level of this research adds +3% growth.
- Farms. Past farm capacity, growth slows down. See below.
Below 50 happiness, the town shrinks instead. It loses 0.5% of its people every hour until happiness recovers.
Houses
Houses set how many people the province can hold. When housing is full, growth stops. Level 1 holds 11,400 and level 20 holds 178,957. Each level adds a little more room than the one before.
| Level | Cost | Time | Holds |
|---|---|---|---|
| 1 | 4m | 11,400 | |
| 2 | 5m 12s | 14,244 | |
| 3 | 6m 46s | 18,119 | |
| 4 | 8m 47s | 22,865 | |
| 5 | 11m 25s | 28,386 | |
| 6 | 14m 51s | 34,613 | |
| 7 | 19m 18s | 41,498 | |
| 8 | 25m 6s | 49,001 | |
| 9 | 32m 38s | 57,089 | |
| 10 | 42m 25s | 65,735 |
Farms
Farms set how many people the province can feed. Level 1 feeds 12,500 and level 20 feeds 192,025, a little ahead of houses at every level.
Going past farm capacity slows growth down, the further the slower. A town with twice as many people as its farms can feed grows at half speed. Growth never drops below 10% of normal, even with no farm at all.
Terrain changes farm capacity: +20% on plains, +10% in forests and -20% in the mountains. Hills make no difference.
| Level | Cost | Time | Feeds |
|---|---|---|---|
| 1 | 4m | 12,500 | |
| 2 | 5m 12s | 15,547 | |
| 3 | 6m 46s | 19,699 | |
| 4 | 8m 47s | 24,784 | |
| 5 | 11m 25s | 30,699 | |
| 6 | 14m 51s | 37,371 | |
| 7 | 19m 18s | 44,748 | |
| 8 | 25m 6s | 52,786 | |
| 9 | 32m 38s | 61,452 | |
| 10 | 42m 25s | 70,716 |
Where your people go
Every person in a province is one of three things:
- Workers staff your lumbermill, iron mine and stone quarry. They produce resources and pay tax.
- Idle people have no job. They produce nothing and pay no tax.
- Soldiers have left the population to train. They pay no tax either.
Moving workers is instant and free. Hire or release them whenever you like.
Recruiting
Training a soldier takes a person from the province the moment you queue the order. Cancelling the order gives the people back.
Recruiting also lowers the happiness target by 1 point for every 1% of the province you take, for 1 day. Cancelling gives the people back and keeps that happiness loss.
Disbanding soldiers returns them to the population, along with 75% of what they cost.